The bad news is I am not far from to be bankrupt, and I would possibly face homelessness soon (I have the legal troubles in the previous country of residence, and I am now in Hollywood, California, looking for asylum without a work permit, so I will face homelessness soon, and I am not able to polish anymore - I don't have a room, now I am in Starbucks, I have for now the place to sleep in the night (for a couple of hundreds per month, I am not supposed to be in the premises during the daytime, however, soon I would be totally on the street).Īnyway I would collect the information and would try to solve the issues. However there were others, who had the positive expirience, and you are the only person with negative expirience for now (I mean, you could not play, because the game crashes, I know that I need to look for another engine, rather than this written on my own with Microsoft Visual Studio, because my gameplay turns out to be not ideal). GeForce 7800, AMD Sempron 3400 Mhz, WinXPĬompaq Presario CQ60-220US Notebook PC, Vista Premium, GeForce 6100 internal, AMD 3000 Mhz, WinXP I myself tested each and every step with GeForce 4 Ti AMD 2500 Mhz, WinXP Say, did you print the solutions/walkthrough, I provided? I am sorry to see your negative expirience. What was the computer configuration? Would it meet the requirements published at I don't think many of them are looking to get into the super indie niche-game publishing business. I'm not sure what you're asking in your last post, but if you're looking for a book publisher to publish a game, it's hard enough to get a book publisher to publish a book from an unpublished author. Several other things need to be tweaked and polished, but you might as well make the game easy to play for starters. I think that anyone playing the game would tell you that the character control alone makes it unfit for distribution. This game really doesn't feel like it's been played by anyone other than the creator (for play testing or bug testing purposes). My advice would be to have some friends or other people play the game with you watching and tell you what they like and don't like. Your demo would probably convince more people not to buy the game than it would otherwise, and I actually like your website (except for having to click on images to see the story, and the trailer's music). I probably wouldn't play the game if it was freeware. If you expect to sell a game, the players need to know that it reaches a certain level of quality, and no offense, but I don't see it here. The text on the bottom of the screen is also extremely hard to read. Having to open up the inventory to choose "talk" is a really weird choice, and needing to switch your hands away from the arrow keys to press i and enter is exceedingly awkward. The camera frequently changing positions makes it even more confusing (and the split second of blackness between switches makes it worse). He turns extremely slowly, and only in 60 degree increments, and can't turn and walk at the same time. The main character controls worse than a tank. I never found anything that I could interact with in a meaningful way and had only managed to spend ten minutes struggling to make the character walk in the direction I wanted him to walk. I then went back into the building and it crashed again. Perhaps you started the demo in a weird place. None of the characters would talk to me ("There were no more themes to talk about," is a really strange way of putting it.) to let me know what the plot was about, and trying to go in one direction told me that I shouldn't return to the scene of the crime. The third time, I was able to look around several rooms and get out onto the street behind the starting building. Looking at the firehose crashed the game again. SO I started again and tried looking around the building at things. Walking out the door triggers a long cutscene that doesn't make any kind of sense to me, and the game crashes once it's done. The demo starts with my character in a room facing the door. I don't like the main character's graphics at all, but at least the world around him is somewhat neat looking, in a kind of mix-n-match, scattershot, clashing, kind of way.īut the game itself is buggy, impossible to control, and confusing. The world seems really big with lots of animation and some interesting choices for design and camera angles. I downloaded the demo, and I actually kind of like the graphics, as weird as they are. As far as the polish level goes, your game, I'm sorry to say, lacks it all around. Even Indie-made adventures can make money, but they have to meet a level of polish, and also appeal to the niche gamer who might buy such a game. It's not that there isn't any room for commercial adventures.
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